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	<title>Comments on: The Wire as a Video Game?</title>
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	<description>All things The Wire</description>
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		<title>By: kelvel</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-1703</link>
		<dc:creator><![CDATA[kelvel]]></dc:creator>
		<pubDate>Wed, 05 Oct 2011 05:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-1703</guid>
		<description><![CDATA[Absolutely. The game would need to have the complexity and scope of the series. I hope you get to work on it!]]></description>
		<content:encoded><![CDATA[<p>Absolutely. The game would need to have the complexity and scope of the series. I hope you get to work on it!</p>
]]></content:encoded>
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		<title>By: Finbar</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-1664</link>
		<dc:creator><![CDATA[Finbar]]></dc:creator>
		<pubDate>Thu, 06 Jan 2011 10:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-1664</guid>
		<description><![CDATA[I think a canon, David Simon/ Ed Burns sanctioned Wire video game would be a mistake; besides being unlikely. No doubt it&#039;d be a blast to play, it would just artistically undermine what The Wire is.

BUT...

A fan-fiction sequel with certain key cast members returning for voice overs. To be a faithful love letter to the original series, it would have to, at least, have all this going for it:
- Researched the shit out of it so if it&#039;s not people who know their stuff working on it, they are at least consulted.
- Multi-paths with NO MAIN PLOT TREE. So even if it becomes honourary canon in some fans&#039; hearts, the end of Season 5 can remain the end of the linear story, and we can all forever wonder what actually happens to those characters after THAT, the way it should be.
- No main character. You do your chapter, begin the next as another character, and you don&#039;t know whether or not you&#039;ll return to that character, and if you do, it could be after you&#039;ve cycled through playing as 7 - 10 more characters in as many scenarios in both minor and major capacities.
- Multiple choice, problem solving, puzzles. Luck, luck, luck.
- Monotony. When you play as the corner kid, you play 3 - 6 chapters as him doing the same routine before opportunity knocks, be it positive or negative opportunity. Or screw up and lose that arc. (Freeing time in your branch for another arc.) Same when you play as the detective, it would be as much office politics and schmoozing as you wait for a call, as it would be actually detecting when you get one.
- Limited choice when you play as the addict(s). The game ought not to trivialize and minimize addiction, but at the same time, not be shy to incorporate the subject. All the different classes of characters would have different limiting choices that define them. I personally believe that this would help kids playing be more empathetic on the subject of addiction.
- Promotions, demotions, busts, wire taps, politics, reputations, everything. You&#039;d have to play smart to get rewarded, and STILL get rewarded with interesting gameplay if you don&#039;t play smart. Do something bad, still get the chance to rectify it down the road. Do everything right a certain way, and still come up against inevitable compromises and wasted effort.
- Subtle rewards for the player for trying different things each go through in that different minor characters and arcs are and aren&#039;t introduced, do and don&#039;t become more significant. As in the show, the placement of such things would appear random, but there&#039;d always be a purpose; it wouldn&#039;t be as arbitrary as, &quot;She went left here, so don&#039;t introduce that minor character.&quot;
- Action and violence would be an aspect of the game, but only an aspect. 91% of it would be reading dialogue and making decisions. The Wire reinvented TV. If The Wire, The Video Game weren&#039;t to reinvent video games, fuck off.
- Above all else, an independent message that at once supports the philosophical messages and subtexts of the show, but is still very much unique to the game. &#039;Cause otherwise, artistically, it&#039;s just jerking off.
- Clean language feature in the options menu for the kids, parents, or just people who don&#039;t like to hear it and who&#039;d otherwise miss out.
- &quot;Game Over&quot; is all you ever get when your story branch ends. No &quot;You win&quot; no &quot;You lose.&quot; It&#039;s up to the player to interpret how well (s)he did. Certain story branches are short, others are long, a few are REALLY long. The challenge would be for players to get stories and endings that most closely match up with their world views. And players would, of course, compete to get the longest, shortest, and least common endings. All the work this game would require of programmers and writers, it wouldn&#039;t be much more to ask for some real story gems to be embedded deep, so it&#039;d be really hard to figure out how to bring them about.

The game would introduce another institution or two into the main story arcs; say hospitals or courts.
And new characters of course. It being culled from the talents of many fans as opposed to the people who originally worked on the show, the whole immigration season could actually happen in game form, and be written with a measure of integrity. (I.E. By people who speak Spanish.)

(Spoiler, reference to show itself.)
Play as a journalist, and you can choose to go the honest route, or you can choose to bullshit your way through and add a lot of combustibles to the melting pot. And anything in between.
(End spoiler)
Play as a cop, go clean, or go corrupt and/or brutal. Or, again, in between.
Play as a corner boy, follow the rules of the street the way through, or be a snitch, or figure out another way to play the game/ play the game without getting killed/arrested.
As in the the three previous examples, as you colour outside of the lines, the more you risk that particular character&#039;s credibility, the less seriously the character is taken, both by the characters within the game and  the omniscient, voiceless narrator. But every single character in the game runs the same risk if you just play it by the book too.

The game would pick up on whose path you&#039;re advancing the most and give you less and less opportunity to influence whatever you&#039;ve sabotaged yourself. The game would reward the real Freamon&#039;s and Pryzbelewski&#039;s out there willing to commit the patience and effort to building things piece by piece. Real detectives would actually have an advantage playing the game.

Boy I&#039;d love to work on that game if it were to be made.]]></description>
		<content:encoded><![CDATA[<p>I think a canon, David Simon/ Ed Burns sanctioned Wire video game would be a mistake; besides being unlikely. No doubt it&#8217;d be a blast to play, it would just artistically undermine what The Wire is.</p>
<p>BUT&#8230;</p>
<p>A fan-fiction sequel with certain key cast members returning for voice overs. To be a faithful love letter to the original series, it would have to, at least, have all this going for it:<br />
- Researched the shit out of it so if it&#8217;s not people who know their stuff working on it, they are at least consulted.<br />
- Multi-paths with NO MAIN PLOT TREE. So even if it becomes honourary canon in some fans&#8217; hearts, the end of Season 5 can remain the end of the linear story, and we can all forever wonder what actually happens to those characters after THAT, the way it should be.<br />
- No main character. You do your chapter, begin the next as another character, and you don&#8217;t know whether or not you&#8217;ll return to that character, and if you do, it could be after you&#8217;ve cycled through playing as 7 &#8211; 10 more characters in as many scenarios in both minor and major capacities.<br />
- Multiple choice, problem solving, puzzles. Luck, luck, luck.<br />
- Monotony. When you play as the corner kid, you play 3 &#8211; 6 chapters as him doing the same routine before opportunity knocks, be it positive or negative opportunity. Or screw up and lose that arc. (Freeing time in your branch for another arc.) Same when you play as the detective, it would be as much office politics and schmoozing as you wait for a call, as it would be actually detecting when you get one.<br />
- Limited choice when you play as the addict(s). The game ought not to trivialize and minimize addiction, but at the same time, not be shy to incorporate the subject. All the different classes of characters would have different limiting choices that define them. I personally believe that this would help kids playing be more empathetic on the subject of addiction.<br />
- Promotions, demotions, busts, wire taps, politics, reputations, everything. You&#8217;d have to play smart to get rewarded, and STILL get rewarded with interesting gameplay if you don&#8217;t play smart. Do something bad, still get the chance to rectify it down the road. Do everything right a certain way, and still come up against inevitable compromises and wasted effort.<br />
- Subtle rewards for the player for trying different things each go through in that different minor characters and arcs are and aren&#8217;t introduced, do and don&#8217;t become more significant. As in the show, the placement of such things would appear random, but there&#8217;d always be a purpose; it wouldn&#8217;t be as arbitrary as, &#8220;She went left here, so don&#8217;t introduce that minor character.&#8221;<br />
- Action and violence would be an aspect of the game, but only an aspect. 91% of it would be reading dialogue and making decisions. The Wire reinvented TV. If The Wire, The Video Game weren&#8217;t to reinvent video games, fuck off.<br />
- Above all else, an independent message that at once supports the philosophical messages and subtexts of the show, but is still very much unique to the game. &#8216;Cause otherwise, artistically, it&#8217;s just jerking off.<br />
- Clean language feature in the options menu for the kids, parents, or just people who don&#8217;t like to hear it and who&#8217;d otherwise miss out.<br />
- &#8220;Game Over&#8221; is all you ever get when your story branch ends. No &#8220;You win&#8221; no &#8220;You lose.&#8221; It&#8217;s up to the player to interpret how well (s)he did. Certain story branches are short, others are long, a few are REALLY long. The challenge would be for players to get stories and endings that most closely match up with their world views. And players would, of course, compete to get the longest, shortest, and least common endings. All the work this game would require of programmers and writers, it wouldn&#8217;t be much more to ask for some real story gems to be embedded deep, so it&#8217;d be really hard to figure out how to bring them about.</p>
<p>The game would introduce another institution or two into the main story arcs; say hospitals or courts.<br />
And new characters of course. It being culled from the talents of many fans as opposed to the people who originally worked on the show, the whole immigration season could actually happen in game form, and be written with a measure of integrity. (I.E. By people who speak Spanish.)</p>
<p>(Spoiler, reference to show itself.)<br />
Play as a journalist, and you can choose to go the honest route, or you can choose to bullshit your way through and add a lot of combustibles to the melting pot. And anything in between.<br />
(End spoiler)<br />
Play as a cop, go clean, or go corrupt and/or brutal. Or, again, in between.<br />
Play as a corner boy, follow the rules of the street the way through, or be a snitch, or figure out another way to play the game/ play the game without getting killed/arrested.<br />
As in the the three previous examples, as you colour outside of the lines, the more you risk that particular character&#8217;s credibility, the less seriously the character is taken, both by the characters within the game and  the omniscient, voiceless narrator. But every single character in the game runs the same risk if you just play it by the book too.</p>
<p>The game would pick up on whose path you&#8217;re advancing the most and give you less and less opportunity to influence whatever you&#8217;ve sabotaged yourself. The game would reward the real Freamon&#8217;s and Pryzbelewski&#8217;s out there willing to commit the patience and effort to building things piece by piece. Real detectives would actually have an advantage playing the game.</p>
<p>Boy I&#8217;d love to work on that game if it were to be made.</p>
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		<title>By: Mr Man</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-1557</link>
		<dc:creator><![CDATA[Mr Man]]></dc:creator>
		<pubDate>Sun, 25 Jul 2010 03:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-1557</guid>
		<description><![CDATA[No one wants to be Bubbles. OMAR OMAR OMAR]]></description>
		<content:encoded><![CDATA[<p>No one wants to be Bubbles. OMAR OMAR OMAR</p>
]]></content:encoded>
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	<item>
		<title>By: Dennis</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-1548</link>
		<dc:creator><![CDATA[Dennis]]></dc:creator>
		<pubDate>Thu, 13 May 2010 17:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-1548</guid>
		<description><![CDATA[it would only make sense to be able to play as either omar or maybe michael. omar would be there from the beginning and would allow the game to feature some big bosses from the storyline (avon, wee-bey, brother mouzanne, marlo, etc) but people would object to having to play as a homo

michael also makes sense given that his storyline is essentially left open at the end of the series but no one wants to play as a little shitkid.

bodie would be an ideal candidate if he weren&#039;t killed at the end of season 4.

probably the most realistic way to make a video game would be to base it around bubbles. he woulc be technically clean so the main objective would be to stay that way and to find ways to make money. pushing a cart of bootleg dvds, avoiding beatdowns from dopefiends, working at the soup kitchen and occaisionaly helping McNutty identify a criminal would be the bulk of the gameplay.]]></description>
		<content:encoded><![CDATA[<p>it would only make sense to be able to play as either omar or maybe michael. omar would be there from the beginning and would allow the game to feature some big bosses from the storyline (avon, wee-bey, brother mouzanne, marlo, etc) but people would object to having to play as a homo</p>
<p>michael also makes sense given that his storyline is essentially left open at the end of the series but no one wants to play as a little shitkid.</p>
<p>bodie would be an ideal candidate if he weren&#8217;t killed at the end of season 4.</p>
<p>probably the most realistic way to make a video game would be to base it around bubbles. he woulc be technically clean so the main objective would be to stay that way and to find ways to make money. pushing a cart of bootleg dvds, avoiding beatdowns from dopefiends, working at the soup kitchen and occaisionaly helping McNutty identify a criminal would be the bulk of the gameplay.</p>
]]></content:encoded>
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	<item>
		<title>By: jason060481</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-1522</link>
		<dc:creator><![CDATA[jason060481]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 00:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-1522</guid>
		<description><![CDATA[my god yea make the dam game, def gta style, not corny as u did the sopranos, that was such a disappointment]]></description>
		<content:encoded><![CDATA[<p>my god yea make the dam game, def gta style, not corny as u did the sopranos, that was such a disappointment</p>
]]></content:encoded>
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		<title>By: Avon</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-1491</link>
		<dc:creator><![CDATA[Avon]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 22:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-1491</guid>
		<description><![CDATA[Only if the name of the game is

The Wire: The Game... 
The Game is the Game. &quot;You&#039;re in the Game&quot;]]></description>
		<content:encoded><![CDATA[<p>Only if the name of the game is</p>
<p>The Wire: The Game&#8230;<br />
The Game is the Game. &#8220;You&#8217;re in the Game&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: information. games. &#187; Blog Archive &#187; Games &#38; New Media influencing Old Media</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-1439</link>
		<dc:creator><![CDATA[information. games. &#187; Blog Archive &#187; Games &#38; New Media influencing Old Media]]></dc:creator>
		<pubDate>Fri, 20 Feb 2009 20:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-1439</guid>
		<description><![CDATA[[...] however, I ran across an old blog posting that opened my eyes to another kind of cross-media pollination that is fascinating and full of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] however, I ran across an old blog posting that opened my eyes to another kind of cross-media pollination that is fascinating and full of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: music</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-239</link>
		<dc:creator><![CDATA[music]]></dc:creator>
		<pubDate>Wed, 12 Sep 2007 21:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-239</guid>
		<description><![CDATA[Hello, nice post. Bookmark it.]]></description>
		<content:encoded><![CDATA[<p>Hello, nice post. Bookmark it.</p>
]]></content:encoded>
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	<item>
		<title>By: EsDot</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-50</link>
		<dc:creator><![CDATA[EsDot]]></dc:creator>
		<pubDate>Sun, 08 Jul 2007 05:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-50</guid>
		<description><![CDATA[This series definitely has potential to become a great video game. There are so many possibilities they can run with.

For example, the game can be played in seasons and each season unlocks more options. It will start off with season one and you will choose a side between the police and the Barksdale Organization. Missions would be set up to where you would control the different characters on each side. Then in season two more options open up as you can play with the guys from the docks, barksdale&#039;s crew, or the police. Then it goes on and on to the final season.

I&#039;d love to play it as a video game. Dumping phones and etc. lol.]]></description>
		<content:encoded><![CDATA[<p>This series definitely has potential to become a great video game. There are so many possibilities they can run with.</p>
<p>For example, the game can be played in seasons and each season unlocks more options. It will start off with season one and you will choose a side between the police and the Barksdale Organization. Missions would be set up to where you would control the different characters on each side. Then in season two more options open up as you can play with the guys from the docks, barksdale&#8217;s crew, or the police. Then it goes on and on to the final season.</p>
<p>I&#8217;d love to play it as a video game. Dumping phones and etc. lol.</p>
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		<title>By: Castor23</title>
		<link>http://thewire-hbo.com/2007/06/02/the-wire-as-a-video-game/#comment-28</link>
		<dc:creator><![CDATA[Castor23]]></dc:creator>
		<pubDate>Mon, 18 Jun 2007 16:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://mcnulty.wordpress.com/2007/06/02/the-wire-as-a-video-game/#comment-28</guid>
		<description><![CDATA[Damn, that would be tight! Could be GTA style, and you choose to play as a gangsta or a cop... Would be a difficult concept to develope, but I reckon it&#039;d be well worth the cost for a major games company... The Wire has a great underground following. 
I think a &#039;The Wire&#039; game would be the only reason I&#039;d buy a PS3, lol...]]></description>
		<content:encoded><![CDATA[<p>Damn, that would be tight! Could be GTA style, and you choose to play as a gangsta or a cop&#8230; Would be a difficult concept to develope, but I reckon it&#8217;d be well worth the cost for a major games company&#8230; The Wire has a great underground following.<br />
I think a &#8216;The Wire&#8217; game would be the only reason I&#8217;d buy a PS3, lol&#8230;</p>
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